Hard comp-fi: a new fictional niche?

I’ve been exploring a bunch of stories which in some way, explore the beautiful ideas behind computer science, software engineering and even plain old programming. I want to call them “hard comp-fi”, to echo the well-established genre of hard sci-fi, which is defined by accurate, watertight science taking centre stage in the narrative. In hard … Continue reading Hard comp-fi: a new fictional niche?

Notation for social deduction games (part 2)

Warning: this post continues from Notation for social deduction games and will make no sense at all unless you've read that post first. So, my preferred notation for Spy Thriller games is a graph, where nodes represent players and links represent methods of introduction such as a shared password or meeting place: I'd be interested … Continue reading Notation for social deduction games (part 2)

Notation for social deduction games

This post focuses on the challenge of finding an abstraction that describes social deduction games in general. These games (e.g. werewolves, two rooms and a boom, spyfall) seem to require the sort of twisted thinking needed for security protocol design: a problem famously likened to programming Satan’s computer. What they tend to have in common … Continue reading Notation for social deduction games

The unintentional story telling comedy of an 18 month old

Terry Pratchet suggested that Homo Sapiens should in fact be called Pan Narrans - the ape that tells stories. Harari's Sapiens suggests that the ability to create myths, rather than greater intelligence, is in fact what separated us from Neanderthals. Either way it's generally agreed that myth plays a huge role in our culture. Most … Continue reading The unintentional story telling comedy of an 18 month old